The term diastrophism (diastrofismo) refers to varied processes and geological phenomena of deformation, alteration, and dislocation of the earth’s crust by the effect of internal tectonic forces.
Sound installation that uses a modular system to send images by means of rhythmic patterns. The cornerstone of the work is a rubble of the building Alto Rio which was destroyed by the earthquake 27F. From it surface, some devices percuten material generating sound patterns. The arrangement of the modules in different densities of the debris provides acoustic variations and different resonances. Devices communicate with each other; the percussive message is heard and repeated. Each rhythmic pattern transmits sonically a pixel, so after several rhythms an image begins to appear as a result.
The rubble represents a territory that inexorably changes over time. The installation reveals a sound portrait, the “voice” of the rock, using the earth as a medium. Its modification not only deteriorates the physical matter, but also the projections. In this way the material destruction opens a cycle of transformation. Modules are susceptible to environmental disruption, are sensitive to external sounds, so humans and other agents around them can distort and add “noise” to the final image.
This project is possible thanks to the collaboration of Fundación Projecta Memoria, an organization that preserves and values symbolic debris after socio-natural disasters. Once the 13th Biennial of Media Arts closes its cycle, the rubble will be received by the ONEMI Seismic Museum.
Nicole L’Huillier is a Chilean interdisciplinary artist, with works in the fields of music and architecture. She currently resides in Boston and works at the MIT Media Laboratory as a researcher for the group ‘Opera of The Future’. Her work explores the experience of space, perception and the relation between sound and space, at the […]
Thomas Sánchez Lengeling is a postgraduate student and researcher for the group ‘Opera of the Future’ at the MIT Media Lab. His research stems from his desire to create invisible interactions between people and digital information, through the refinement of communication and the increase in sensory capacity through technology. His teaching activity focuses on creative programming […]
Yasushi Sakai is an architect and designer, with a background in Environmental Information and Environmental Design and Governance from the University of Keio, Japan. He is currently studying for a Master of Arts in MIT. He has worked as an architect for Japanese architecture firm Nikken Sekkei. He has also volunteered to create private spaces for […]